Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
{ Traditional computer applications have been designed to be run by one user at a time who does some work in a single medium, such as ASCII text, and very little regard has been gi...
This work considers the problem of minimizing the power consumption for real-time scheduling on processors with discrete operating modes. We provide a model for determining the ex...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Abstract. This paper proposes a novel method for speaker identification based on both speech utterances and their transcribed text. The transcribed text of each speaker's utte...