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MOBISYS
2011
ACM
12 years 10 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...
RTSS
1999
IEEE
13 years 12 months ago
A Scalable Solution to the Multi-Resource QoS Problem
The problem of maximizing system utility by allocating a single finite resource to satisfy discrete Quality of Service (QoS) requirements of multiple applications along multiple Q...
Chen Lee, John P. Lehoczky, Daniel P. Siewiorek, R...
MMS
1998
13 years 7 months ago
Packet Audio Playout Delay Adjustment: Performance Bounds and Algorithms
In packet audio applications, packets are buffered at a receiving site and their playout delayed in order to compensate for variable network delays. In this paper, we consider the ...
Sue B. Moon, James F. Kurose, Donald F. Towsley
IEEEPACT
2009
IEEE
14 years 2 months ago
Chainsaw: Using Binary Matching for Relative Instruction Mix Comparison
With advances in hardware, instruction set architectures are undergoing continual evolution. As a result, compilers are under constant pressure to adapt and take full advantage of...
Tipp Moseley, Dirk Grunwald, Ramesh Peri
MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira