Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...
The problem of maximizing system utility by allocating a single finite resource to satisfy discrete Quality of Service (QoS) requirements of multiple applications along multiple Q...
Chen Lee, John P. Lehoczky, Daniel P. Siewiorek, R...
In packet audio applications, packets are buffered at a receiving site and their playout delayed in order to compensate for variable network delays. In this paper, we consider the ...
With advances in hardware, instruction set architectures are undergoing continual evolution. As a result, compilers are under constant pressure to adapt and take full advantage of...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...