Sciweavers

178 search results - page 14 / 36
» Dynamically Simulated Characters in Virtual Environments
Sort
View
VRST
2004
ACM
14 years 3 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
VRML
2004
ACM
14 years 3 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
ANSS
2003
IEEE
14 years 3 months ago
An ns-based Bluetooth Topology Construction Simulation Environment
Bluetooth is an emerging technology in wireless applications, and many related issues are yet to be explored both in academia and industry. Because of the complexity and the dynam...
Chia-Jui Hsu, Yuh-Jzer Joung
WSC
2008
14 years 4 days ago
Enhanced Bandwidth-Delay Based Routing Algorithm for a packet-switched virtual call centre environment
Traditionally call centres were based on circuit-switched systems. But with the advancement of communication technologies, call centres have shifted to packet-switched systems. Th...
Akinbola Adetunji, Hadi Larijani
CGA
2008
13 years 10 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...