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NETGAMES
2004
ACM
14 years 3 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
ICDE
2007
IEEE
170views Database» more  ICDE 2007»
14 years 11 months ago
Tree-Pattern Similarity Estimation for Scalable Content-based Routing
With the advent of XML as the de facto language for data publishing and exchange, scalable distribution of XML data to large, dynamic populations of consumers remains an important...
Raphaël Chand, Pascal Felber, Minos N. Garofa...
ICDE
2009
IEEE
130views Database» more  ICDE 2009»
14 years 11 months ago
Recursive Computation of Regions and Connectivity in Networks
In recent years, the data management community has begun to consider situations in which data access is closely tied to network routing and distributed acquisition: examples includ...
Mengmeng Liu, Nicholas E. Taylor, Wenchao Zhou, Za...
SIGMOD
2009
ACM
184views Database» more  SIGMOD 2009»
14 years 10 months ago
Minimizing the communication cost for continuous skyline maintenance
Existing work in the skyline literature focuses on optimizing the processing cost. This paper aims at minimization of the communication overhead in client-server architectures, wh...
Zhenjie Zhang, Reynold Cheng, Dimitris Papadias, A...
MTA
2008
132views more  MTA 2008»
13 years 9 months ago
Peer to peer video streaming in Bluetooth overlays
As Bluetooth is available in most personal and portable terminals (eg, cellular phone, PDA, videocamera, laptop, etc) P2P video streaming through Bluetooth networks is now a reali...
Sewook Jung, Alexander Chang, Mario Gerla