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» Dynamics Modeling and Culling
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CGI
1998
IEEE
14 years 3 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
ICDCS
2010
IEEE
14 years 2 months ago
Sifting through Network Data to Cull Activity Patterns with HEAPs
—Today’s large campus and enterprise networks are characterized by their complexity, i.e. containing thousands of hosts, and diversity, i.e. with various applications and usage...
Esam Sharafuddin, Yu Jin, Nan Jiang, Zhi-Li Zhang
VC
2008
117views more  VC 2008»
13 years 10 months ago
Adjacency-based culling for continuous collision detection
We present an efficient approach to reduce the number of elementary tests for continuous collision detection between rigid and deformable models. Our algorithm exploits the connect...
Min Tang, Sung-Eui Yoon, Dinesh Manocha
CGF
2000
110views more  CGF 2000»
13 years 10 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
IV
1999
IEEE
151views Visualization» more  IV 1999»
14 years 3 months ago
Occlusion Culling Using Minimum Occluder Set and Opacity Map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Poon Chun Ho, Wenping Wang