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» Dynamics in congestion games
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DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ICNP
2002
IEEE
14 years 1 months ago
A Multicast Transport Protocol for Cooperative Media Distribution
This paper describes the main ideas of DRMTP (Distributed Real-time Multicast Transport Protocol), an adaptive application-level protocol which allows cooperative multicast of rea...
Dimitris Vyzovitis, Andrew Lippman
QOFIS
2000
Springer
14 years 8 days ago
Random Early Marking
In this paper we present an optimisation approach to congestion flow control. The initial context of this approach was as a rate based flow control in ATM networks. We describe te...
Sanjeewa Athuraliya, Steven H. Low, David E. Lapsl...
INFOCOM
2012
IEEE
11 years 11 months ago
An effective hop-by-hop Interest shaping mechanism for CCN communications
Abstract—We introduce a rate-based congestion control mechanism for Content-Centric Networking (CCN). It builds on the fact that one Interest retrieves at most one Data packet. C...
Natalya Rozhnova, Serge Fdida
DIGRA
2005
Springer
14 years 2 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean