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2009
Springer
14 years 3 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob
CSFW
2006
IEEE
14 years 2 months ago
Games for Controls
We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), acco...
Krishnendu Chatterjee, Radha Jagadeesan, Corin Pit...
JOTA
2010
91views more  JOTA 2010»
13 years 3 months ago
Structure of Viability Kernels for Some Linear Differential Games
A convenient form of necessary and sufficient conditions of viability for differential games with linear dynamics is proposed. These conditions are utilized to construct maximal vi...
N. D. Botkin, E. A. Ryazantseva
IJNSEC
2007
171views more  IJNSEC 2007»
13 years 8 months ago
Preventing DoS Attacks in Wireless Sensor Networks: A Repeated Game Theory Approach
In this paper we formulate the prevention of Denial of Service (DoS) attacks in wireless sensor networks as a repeated game between an intrusion detector and nodes of a sensor net...
Afrand Agah, Sajal K. Das
AAI
2002
109views more  AAI 2002»
13 years 8 months ago
Probabilistic Assessment of User's Emotions in Educational Games
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Cristina Conati