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TLT
2010
82views more  TLT 2010»
13 years 4 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
James M. Thomas, R. Michael Young
ICTAI
2009
IEEE
14 years 4 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...
ACMACE
2005
ACM
14 years 3 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
IWEC
2007
13 years 11 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
MFCS
2007
Springer
14 years 4 months ago
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach
Abstract. We study the existence and tractability of a notion of approximate equilibria in bimatrix games, called well supported approximate Nash Equilibria (SuppNE in short). We p...
Spyros C. Kontogiannis, Paul G. Spirakis