We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
— We consider non-cooperative mobiles, each faced with the problem of which subset of WLANs access points (APs) to connect and multihome to, and how to split its traffic among t...
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Wepresent an application designated to the calculation of probabilities in the card gamebridge. Theapplication can be used by bridge players to improvetheir decisions in the game....
Anders L. Madsen, Lars M. Nielsen, Finn Verner Jen...
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet, the problem of devising resource allocation strategies for game playing did n...