Sciweavers

693 search results - page 87 / 139
» Dynamics of Profit-Sharing Games
Sort
View
AIIDE
2009
13 years 8 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
JSAC
2007
82views more  JSAC 2007»
13 years 7 months ago
Multihoming of Users to Access Points in WLANs: A Population Game Perspective
— We consider non-cooperative mobiles, each faced with the problem of which subset of WLANs access points (APs) to connect and multihome to, and how to split its traffic among t...
Srinivas Shakkottai, Eitan Altman, Anurag Kumar
WSCG
2004
172views more  WSCG 2004»
13 years 9 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
FLAIRS
1998
13 years 9 months ago
ProbSy--A System for the Calculation of Probabilities in the Card Game Bridge
Wepresent an application designated to the calculation of probabilities in the card gamebridge. Theapplication can be used by bridge players to improvetheir decisions in the game....
Anders L. Madsen, Lars M. Nielsen, Finn Verner Jen...
IJCAI
1993
13 years 9 months ago
Learning of Resource Allocation Strategies for Game Playing
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet, the problem of devising resource allocation strategies for game playing did n...
Shaul Markovitch, Yaron Sella