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NOSSDAV
2005
Springer
14 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ROBOCUP
2005
Springer
155views Robotics» more  ROBOCUP 2005»
14 years 3 months ago
An Application Interface for UCHILSIM and the Arrival of New Challenges
UCHILSIM is a robot simulator recently introduced in the RoboCup Four Legged League. A main attractive of the simulator is the possibility of reproducing with accuracy the dynamica...
Juan Cristóbal Zagal, Iván Sarmiento...
CF
2004
ACM
14 years 3 months ago
A framework for resource discovery in pervasive computing for mobile aware task execution
Aimed to provide computation ubiquitously, pervasive computing is perceived as a means to provide a user the transparency of anywhere, anyplace, anytime computing. Pervasive compu...
K. Kalapriya, S. K. Nandy, Deepti Srinivasan, R. U...
SC
2004
ACM
14 years 3 months ago
VMPlants: Providing and Managing Virtual Machine Execution Environments for Grid Computing
Virtual machines provide flexible, powerful execution environments for Grid computing, offering isolation and security mechanisms complementary to operating systems, customization...
Ivan Krsul, Arijit Ganguly, Jian Zhang, José...
WMPI
2004
ACM
14 years 3 months ago
A case for multi-level main memory
Current trends suggest that the number of memory chips per processor chip will increase at least a factor of ten in seven years. This will make DRAM cost, the space and the power i...
Magnus Ekman, Per Stenström
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