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EUROGP
2007
Springer
175views Optimization» more  EUROGP 2007»
14 years 4 months ago
Fast Genetic Programming on GPUs
As is typical in evolutionary algorithms, fitness evaluation in GP takes the majority of the computational effort. In this paper we demonstrate the use of the Graphics Processing...
Simon Harding, Wolfgang Banzhaf
MM
2004
ACM
82views Multimedia» more  MM 2004»
14 years 3 months ago
A personal projected display
— We have created a system called the Escritoire that uses two overlapping projectors to create a projected display for a personal computer. A large low-resolution region fills ...
Mark Ashdown, Peter Robinson
FCCM
2002
IEEE
143views VLSI» more  FCCM 2002»
14 years 2 months ago
An FPGA Implementation of Triangle Mesh Decompression
This paper presents an FPGA-based design and implementation of a three dimensional (3D) triangle mesh decompressor. Triangle mesh is the dominant representation of 3D geometric mo...
Tulika Mitra, Tzi-cker Chiueh
VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
14 years 2 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda
ARCS
2012
Springer
12 years 5 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara