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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 7 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
CIG
2006
IEEE
14 years 3 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
JVCA
2010
94views more  JVCA 2010»
13 years 7 months ago
A hybrid approach for simulating human motion in constrained environments
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general ...
Jia Pan, Liangjun Zhang, Ming C. Lin, Dinesh Manoc...
AIA
2007
13 years 10 months ago
A framework for generating data to simulate changing environments
A fundamental assumption often made in supervised classification is that the problem is static, i.e. the description of the classes does not change with time. However many practi...
Anand M. Narasimhamurthy, Ludmila I. Kuncheva
JORS
2010
189views more  JORS 2010»
13 years 3 months ago
Monte Carlo scenario generation for retail loan portfolios
Monte Carlo simulation is a common method for studying the volatility of market traded instruments. It is less employed in retail lending, because of the inherent nonlinearities in...
J. L. Breeden, D. Ingram