We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Abstract The advent of large-scale distributed systems poses unique engineering challenges. In open systems such as the internet it is not possible to prescribe the behaviour of al...
We propose a prototype for a real-world, human network proximity experiment with detailed recordings of the position of individuals. Our aim is to provide a comprehensive dataset t...
Matthew Stabeler, Davide Cellai, Simon Dobson, Pad...
—We describe an efficient algorithm for releasing a provably private estimate of the degree distribution of a network. The algorithm satisfies a rigorous property of differenti...
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