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» Edge-constrained image compositing
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EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
14 years 28 days ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
HICSS
2003
IEEE
105views Biometrics» more  HICSS 2003»
14 years 25 days ago
Synthesizing Evocative Imagery through Design Patterns
Automatically creating images that give a sense of content can be useful in a number of settings. Such images can summarize a larger collection of media in novel ways, giving an e...
Daniel M. Russell, Andreas Dieberger
3DIM
1997
IEEE
13 years 11 months ago
Registration and Integration of Textured 3-D Data
In general, multiple views are required to create a complete 3-D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple tex...
Andrew Edie Johnson, Sing Bing Kang
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 11 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
3DIM
2005
IEEE
13 years 9 months ago
Spatio-Temporal Fusion of Multiple View Video Rate 3D Surfaces
We consider the problem of geometric integration and representation of multiple views of non-rigidly deforming 3D surface geometry captured at video rate. Instead of treating each...
Gordon Collins, Adrian Hilton