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JVCA
2006
67views more  JVCA 2006»
13 years 8 months ago
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites
Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunshen...
ECCV
2006
Springer
14 years 10 months ago
Non Linear Temporal Textures Synthesis: A Monte Carlo Approach
In this paper we consider the problem of temporal texture modeling and synthesis. A temporal texture (or dynamic texture) is seen as the output of a dynamical system driven by whit...
Andrea Masiero, Alessandro Chiuso
ICALP
2007
Springer
14 years 2 months ago
An Optimal Decomposition Algorithm for Tree Edit Distance
Abstract. The edit distance between two ordered rooted trees with vertex labels is the minimum cost of transforming one tree into the other by a sequence of elementary operations c...
Erik D. Demaine, Shay Mozes, Benjamin Rossman, Ore...

Book
9504views
15 years 6 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis