We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
We are exploring techniques for animation authoring and editing using a haptic force-feedback device. In our system, a family of animations is encoded by a bundle of trajectories....
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
—A spatiotemporal saliency algorithm based on a center-surround framework is proposed. The algorithm is inspired by biological mechanisms of motion-based perceptual grouping and ...