We are exploring techniques for animation authoring and editing using a haptic force-feedback device. In our system, a family of animations is encoded by a bundle of trajectories. This bundle in turn defines a time-varying, higher-order vector field on a configuration space for the animation. A haptic input device provides a low-dimensional parameterization of the resulting dynamical system, and the haptic force feedback permits browsing and editing of the space of animations, by allowing the user to experience the vector field as physical forces.