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DICTA
2003
13 years 11 months ago
Motion Field Estimation for Temporal Textures
This paper presents a novel approach for estimating the flow fields of dynamic temporal textures whose motion differs radically from that of rigid bodies. Our approach is based o...
David Edwards, Johnny T. Chang, Lin Shi, Yizhou Yu
CGF
2004
98views more  CGF 2004»
13 years 9 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
VISUALIZATION
2003
IEEE
14 years 3 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
JMM2
2008
127views more  JMM2 2008»
13 years 9 months ago
Texture Segmentation Methods Based on Combinatorial of Morphological and Statistical Operations
In this paper we introduce a novel and simple image segmentation schemes that are based on combinations of morphological and statistical operations. Mathematical morphology is very...
Vakulabharanam Vijaya Kumar, B. Eswara Reddy, A. N...
RT
2004
Springer
14 years 3 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret