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GRAPP
2008
13 years 11 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
BMVC
2001
14 years 9 days ago
Recognising Trajectories of Facial Identities Using Kernel Discriminant Analysis
We present a comprehensive approach to address three challenging problems in face recognition: modelling faces across multi-views, extracting the non-linear discriminating feature...
Yongmin Li, Shaogang Gong, Heather M. Liddell
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
14 years 2 months ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin
VMV
2003
173views Visualization» more  VMV 2003»
13 years 11 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
ICIP
2004
IEEE
14 years 11 months ago
Free viewpoint video extraction, representation, coding, and rendering
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work ...
Aljoscha Smolic, Karsten Müller, Matthias Kau...