Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms that are later used as visual aids in lec...
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
This report illustrates the use of qualitative methods and an interpretive framework (Cultural Historical Activity Theory) to examine educational interventions. The techniques are...
A recent trend in interface design for classrooms in developing regions has many students interacting on the same display using mice. Text entry has emerged as an important proble...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...