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ACMACE
2005
ACM
15 years 9 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
140
Voted
GRAPHITE
2005
ACM
15 years 9 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
139
Voted
IUI
2005
ACM
15 years 9 months ago
ScentHighlights: highlighting conceptually-related sentences during reading
Researchers have noticed that readers are increasingly skimming instead of reading in depth. Skimming also occur in re-reading activities, where the goal is to recall specific top...
Ed Huai-hsin Chi, Lichan Hong, Michelle Gumbrecht,...
136
Voted
KCAP
2005
ACM
15 years 9 months ago
Estimating similarity among collaboration contributions
The need for collaboration arises in many activities required for effective problem solving and decision making. We are developing Angler, a web-services tool that supports collab...
Kenneth S. Murray, John D. Lowrance, Douglas E. Ap...
171
Voted
MOBICOM
2005
ACM
15 years 9 months ago
GrooveSim: a topography-accurate simulator for geographic routing in vehicular networks
Vehicles equipped with wireless communication devices are poised to deliver vital services in the form of safety alerts, traffic congestion probing and on-road commercial applicat...
Rahul Mangharam, Daniel S. Weller, Daniel D. Stanc...
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