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» Effective Distribution of Object-Oriented Applications
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GCC
2007
Springer
15 years 10 months ago
Detecting and Reducing Partition Nodes in Limited-routing-hop Overlay Networks
Many Internet applications use overlay networks as their basic facilities, like resource sharing, collaborative computing, and so on. Considering the communication cost, most over...
Zhenhua Li, Guihai Chen
NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
CW
2005
IEEE
15 years 10 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICPPW
2005
IEEE
15 years 10 months ago
Load Balancing Hybrid Programming Models for SMP Clusters and Fully Permutable Loops
This paper emphasizes on load balancing issues associated with hybrid programming models for the parallelization of fully permutable nested loops onto SMP clusters. Hybrid paralle...
Nikolaos Drosinos, Nectarios Koziris
INFOCOM
2003
IEEE
15 years 9 months ago
A Stochastic Model of TCP and Fair Video Transmission
— A stochastic model of TCP is developed. Unlike many other models, this model accounts for variations in latency and loss probability. A major strength of this model is that it ...
Stephan Bohacek