In this paper, we address the problem of 3D articulated multi-person tracking in busy street scenes from a moving, human-level observer. In order to handle the complexity of multi-...
Stephan Gammeter, Andreas Ess, Tobias Jaeggli, Kon...
This paper describes the design and implementation of GNAT Pro for ERC32, a flexible cross-development environment supporting the Ravenscar tasking model on top of bare ERC32 comp...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
The development of efficient parallel algorithms for large scale wildfire simulations is a challenging research problem because the factors that determine wildfire behavior are com...
The structure of a Bayesian network (BN) encodes variable independence. Learning the structure of a BN, however, is typically of high computational complexity. In this paper, we e...