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FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CHI
2007
ACM
14 years 8 months ago
Noticing notice: a large-scale experiment on the timing of software license agreements
Spyware is an increasing problem. Interestingly, many programs carrying spyware honestly disclose the activities of the software, but users install the software anyway. We report ...
Nathaniel Good, Jens Grossklags, Deirdre K. Mullig...
SIGCSE
2002
ACM
229views Education» more  SIGCSE 2002»
13 years 7 months ago
GraphicsMentor: a tool for learning graphics fundamentals
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify many parameters of the camera, objects, and light sources interactively, and t...
Dejan Nikolic, Ching-Kuang Shene
ICPR
2008
IEEE
14 years 9 months ago
Graph-based classification for multiple observations of transformed patterns
We consider the problem of classification when multiple observations of a pattern are available, possibly under different transformations. We view this problem as a special case o...
Effrosini Kokiopoulou, Pascal Frossard, Stefanos P...
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
13 years 7 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...