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IV
2005
IEEE
83views Visualization» more  IV 2005»
14 years 1 months ago
Interactive 3D Environments by Using Videogame Engines
In this paper we study the technologies that are available for interactive and cooperative 3D environments. In particular, we describe how state-of-the art videogame 3D engines ca...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vit...
TOG
2008
102views more  TOG 2008»
13 years 7 months ago
Fluorescent immersion range scanning
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...
PCI
2005
Springer
14 years 28 days ago
Interactive Dynamics for Large Virtual Reality Applications
Abstract. Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive qual...
Georgios Papaioannou
AINA
2009
IEEE
14 years 2 months ago
Quality Aware Context Information Aggregation System for Pervasive Environments
Sensing context information and making it available to the people, involved in coordinating a collaborative task, is a preliminary phase in making a system adaptable to the prevai...
Atif Manzoor, Hong Linh Truong, Schahram Dustdar
CBMS
2009
IEEE
14 years 17 days ago
Vision-based, real-time retinal image quality assessment
— Real-time medical image quality is a critical requirement in a number of healthcare environments, including ophthalmology where studies suffer loss of data due to unusable (ung...
Herbert Davis, Stephen R. Russell, Eduardo S. Barr...