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AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ICTAI
2009
IEEE
14 years 2 months ago
Classifying Sentence-Based Summaries of Web Documents
Text classification categories Web documents in large collections into predefined classes based on their contents. Unfortunately, the classification process can be time-consumi...
Maria Soledad Pera, Yiu-Kai Ng
AAAI
2007
13 years 10 months ago
PhotoSlap: A Multi-player Online Game for Semantic Annotation
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
HRI
2009
ACM
14 years 2 months ago
Field trial for simultaneous teleoperation of mobile social robots
Simultaneous teleoperation of mobile, social robots presents unique challenges, combining the real-time demands of conversation with the prioritized scheduling of navigational tas...
Dylan F. Glas, Takayuki Kanda, Hiroshi Ishiguro, N...
AI
2006
Springer
13 years 7 months ago
Generating and evaluating evaluative arguments
Evaluative arguments are pervasive in natural human communication. In countless situations people attempt to advise or persuade their interlocutors that something is desirable (vs...
Giuseppe Carenini, Johanna D. Moore