Traditional methods characterize a software product line's requirements using either functional or quality criteria. This appears to be inadequate to assess modularity, detec...
Abstract. Ubiquitous computing is a challenge for the design of middleware. The reasons are resource constraints, mobility, heterogeneity, etc., just to name a few. We argue that s...
The problem of production and delivery lot-sizing and scheduling of set of items in a two-echelon supply chain over a finite planning horizon is addressed in this paper. A single ...
ABSTRACT: In the context of Internet-based applications where heterogeneous, legacy entities should integrate and cooperate, the efficiency of the software production process is a ...
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...