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VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 7 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
CONTEXT
2001
Springer
13 years 12 months ago
Simulating Context Effects in Problem Solving with AMBR
This paper presents a computer simulation of context effects on problem solving with AMBR — a model of human analogy-making. It demonstrates how perceiving some incidental object...
Boicho N. Kokinov, Maurice Grinberg
ACMDIS
2000
ACM
13 years 11 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
ICAD
2004
13 years 8 months ago
Decoupled Loudness and Range Control for a Source Located Within a Small Virtual Acoustic Environment
For headphone-based spatial auditory display systems, binaural synthesis of sound localization cues typically use source reproduction level as the primary control for source range...
William L. Martens
IJCV
2007
155views more  IJCV 2007»
13 years 7 months ago
Reverse Optical Flow for Self-Supervised Adaptive Autonomous Robot Navigation
Autonomous mobile robot navigation, either off-road or on ill-structured roads, presents unique challenges for machine perception. A successful terrain or roadway classifier must ...
Andrew Lookingbill, John Rogers, David Lieb, J. Cu...