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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
DAC
2006
ACM
14 years 9 months ago
Optimality study of resource binding with multi-Vdds
Deploying multiple supply voltages (multi-Vdds) on one chip is an important technique to reduce dynamic power consumption. In this work we present an optimality study for resource...
Deming Chen, Jason Cong, Yiping Fan, Junjuan Xu
COMGEO
1999
ACM
13 years 7 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
SSD
2007
Springer
243views Database» more  SSD 2007»
14 years 2 months ago
Continuous Medoid Queries over Moving Objects
In the k-medoid problem, given a dataset P, we are asked to choose k points in P as the medoids. The optimal medoid set minimizes the average Euclidean distance between the points ...
Stavros Papadopoulos, Dimitris Sacharidis, Kyriako...
JGAA
2006
100views more  JGAA 2006»
13 years 8 months ago
Orthogonal Hypergraph Drawing for Improved Visibility
Visualization of circuits is an important research area in electronic design automation. One commonly accepted method to visualize a circuit aligns the gates to layers and uses or...
Thomas Eschbach, Wolfgang Günther, Bernd Beck...