We present a simple and efficient dense matching method based on region growing techniques, which can be applied to a wide range of globally textured images like many outdoor scen...
A new robust dense matching algorithm is introduced in this paper. The algorithm starts from matching the most textured points, then a match propagation algorithm is developed wit...
This paper proposes a method for computing a quasi-dense set of matching points between three views of a scene. The method takes a sparse set of seed matches between pairs of view...
Pekka Koskenkorva, Juho Kannala, Sami Sebastian Br...
Visual codebook based quantization of robust appearance descriptors extracted from local image patches is an effective means of capturing image statistics for texture analysis and...
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...