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BC
2005
127views more  BC 2005»
13 years 8 months ago
Computational modeling and exploration of contour integration for visual saliency
Abstract Weproposeacomputationalmodelofcontourintegration for visual saliency. The model uses biologically plausible devices to simulate how the representations of elements aligned...
T. Nathan Mundhenk, Laurent Itti
TOG
2008
122views more  TOG 2008»
13 years 8 months ago
Time-resolved 3d capture of non-stationary gas flows
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
ICIP
2009
IEEE
14 years 10 months ago
Real Time Stereo Vision Using Exponential Step Cost Aggregation On Gpu
In this paper, we propose a local cost aggregation approach for real time stereo vision on a graphics processing unit (GPU). Recent research shows that local approaches based on c...
ICIP
2005
IEEE
14 years 10 months ago
Interactive partial matching of video sequences in large collections
This paper addresses the problem of matching visual parts of video sequences from within a large collection. The visual content of a video sequence is described by the set of the ...
Eric Bruno, Nicolas Moënne-Loccoz, Sté...
SIGGRAPH
2010
ACM
14 years 1 months ago
Physical reproduction of materials with specified subsurface scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Miloš Hašan, Martin Fuchs, Wojciech Matusik, Han...