Motion Compensated Temporal Filtering (MCTF) has proved to be an efficient coding tool in the design of open-loop scalable video codecs. In this paper we propose a MCTF video codi...
Growing demand for ubiquitous and pervasive computing has triggered a sharp rise in handheld device usage. At the same time, dynamic multimedia data has become accepted as core ma...
Most image and video compression algorithms that have been proposed to improve picture quality relative to compression efficiency have either been designed based on objective crite...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...