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SIGGRAPH
2010
ACM
14 years 1 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
CAIP
2009
Springer
202views Image Analysis» more  CAIP 2009»
13 years 6 months ago
Near-Regular Texture Synthesis
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Michal Haindl, Martin Hatka
JGTOOLS
2008
151views more  JGTOOLS 2008»
13 years 8 months ago
GPU Color Constancy
A sensor located inside a digital camera is only able to measure the light which is reflected by an object. The reflected light varies with the spectral power distribution of the ...
Marc Ebner
GEOINFORMATICA
1998
125views more  GEOINFORMATICA 1998»
13 years 8 months ago
Computational Perspectives on Map Generalization
ally related entity types, or classes, into higher level, more abstract types, as part of a hierarchical classi®cation scheme. graphy, generalization retains the notion of abstrac...
Robert Weibel, Christopher B. Jones
ICCV
2005
IEEE
14 years 10 months ago
A Shape-Based Segmentation Approach: An Improved Technique Using Level Sets
We propose a novel approach for shape-based segmentation based on a specially designed level set function format. This format permits us to better control the process of object re...
Hossam E. Abd El Munim, Aly A. Farag