The PC Desktop is a very rich repository of personal information, efficiently capturing user's interests. In this paper we propose a new approach towards an automatic persona...
Paul-Alexandru Chirita, Claudiu S. Firan, Wolfgang...
We study a sparse coding learning algorithm that allows for a simultaneous learning of the data sparseness and the basis functions. The algorithm is derived based on a generative m...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Simplifying the programming models is paramount to the success of reconfigurable computing. We apply the principles of object-oriented programming to the design of stream archite...
Real-world data -- especially when generated by distributed measurement infrastructures such as sensor networks -- tends to be incomplete, imprecise, and erroneous, making it impo...