Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....
In this paper we present an approach to multi-objective exploration of the mapping space of a mesh-based network-on-chip architecture. Based on evolutionary computing techniques, ...
We propose Markov chain Monte Carlo sampling methods to address uncertainty estimation in disparity computation. We consider this problem at a postprocessing stage, i.e. once the d...
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
We present an algorithm, Hierarchical ISOmetric SelfOrganizing Map (H-ISOSOM), for a concise, organized manifold representation of complex, non-linear, large scale, high-dimension...