We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
Most interactive segmentation methods are defined at a 2-d level requiring sometimes extensive interaction when the object of interest is difficult to be outlined by simple means ...
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
3D interactive modeling from range data aims at simultaneously producing and visualizing the surface model of an object while data is collected. The current research challenge is ...