Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
A new algorithm is presented that combines performance and variation objectives in a behavioural model for a given analogue circuit topology and process. The tradeoffs between per...
Sawal Ali, Reuben Wilcock, Peter R. Wilson, Andrew...
With the rapid progress of mobile devices and positioning technologies, Trajectory Databases (TD) have been in the core of database research during the last decade. Analysis and k...
Nikos Pelekis, Ioannis Kopanakis, Irene Ntoutsi, G...
We present a method for the recovery of partially occluded 3D geometric primitives from range images which might also include non-primitive objects. The method uses a technique for...