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» Efficient Multiplication of Polynomials on Graphics Hardware
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VMV
2001
196views Visualization» more  VMV 2001»
13 years 8 months ago
Efficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...
WSCG
2004
165views more  WSCG 2004»
13 years 8 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
ATS
2005
IEEE
98views Hardware» more  ATS 2005»
14 years 1 months ago
Untestable Multi-Cycle Path Delay Faults in Industrial Designs
The need for high-performance pipelined architectures has resulted in the adoption of latch based designs with multiple, interacting clocks. For such designs, time sharing across ...
Manan Syal, Michael S. Hsiao, Suriyaprakash Natara...
GRAPHICSINTERFACE
2008
13 years 9 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
CG
2004
Springer
13 years 7 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...