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MOBISYS
2008
ACM
14 years 8 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
SIGCOMM
2009
ACM
14 years 3 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
INFOCOM
2010
IEEE
13 years 7 months ago
Distributed Opportunistic Scheduling for Ad-Hoc Communications Under Delay Constraints
—With the convergence of multimedia applications and wireless communications, there is an urgent need for developing new scheduling algorithms to support real-time traffic with ...
Sheu-Sheu Tan, Dong Zheng, Junshan Zhang, James R....
ICIW
2009
IEEE
14 years 3 months ago
QoSMap: Achieving Quality and Resilience through Overlay Construction
We describe QoSMap, an overlay construction mechanism which computes high quality overlay networks for applications having stringent constraints on hop-degrading QoS metrics and p...
Jawwad Shamsi, Monica Brockmeyer
COCOON
2006
Springer
14 years 23 days ago
Reconstructing Evolution of Natural Languages: Complexity and Parameterized Algorithms
In a recent article, Nakhleh, Ringe and Warnow introduced perfect phylogenetic networks--a model of language evolution where languages do not evolve via clean speciation--and form...
Iyad A. Kanj, Luay Nakhleh, Ge Xia