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SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 7 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
GLVLSI
2009
IEEE
172views VLSI» more  GLVLSI 2009»
13 years 10 months ago
Contact merging algorithm for efficient substrate noise analysis in large scale circuits
A methodology is proposed to efficiently estimate the substrate noise generated by large scale aggressor circuits. Small spatial voltage differences within the ground distribution...
Emre Salman, Renatas Jakushokas, Eby G. Friedman, ...
MVA
1990
143views Computer Vision» more  MVA 1990»
13 years 7 months ago
Multiresolution Pyramid Architectures for Real-Time Motion Analysis
Multiresolution pyramid techniques can improve the efficiency of basic vision algorithms by orders of magnitude. They will be key to developing practical vision systems to perform...
Peter J. Burt
CG
2004
Springer
13 years 10 months ago
Locally Informed Global Search for Sums of Combinatorial Games
Abstract. There are two complementary approaches to playing sums of combinatorial games. They can be characterized as local analysis and global search. Algorithms from combinatoria...
Martin Müller 0003, Zhichao Li
SIGECOM
2011
ACM
203views ECommerce» more  SIGECOM 2011»
12 years 9 months ago
Polynomial-time computation of exact correlated equilibrium in compact games
In a landmark paper, Papadimitriou and Roughgarden [2008] described a polynomial-time algorithm (“Ellipsoid Against Hope”) for computing sample correlated equilibria of concis...
Albert Xin Jiang, Kevin Leyton-Brown