This paper presents a new method for computing optimal L1
solutions for vision geometry problems, particularly for those
problems of fixed-dimension and of large-scale. Our strat...
: Indexing video content is one of the most important problems in video databases. In this paper we present linear time and space algorithms for handling video metadata that repres...
Spyros Sioutas, Kostas Tsichlas, Bill Vassiliadis,...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Recently, manifold learning has been widely exploited in pattern recognition, data analysis, and machine learning. This paper presents a novel framework, called Riemannian manifold...
We introduce a new approach to the problem of collision detection between a rotating milling-cutter of an NC-machine and a model of a solid workpiece, as the rotating cutter conti...
Ron Wein, Oleg Ilushin, Gershon Elber, Dan Halperi...