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GRAPHICSINTERFACE
2008
13 years 9 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
JEI
2006
82views more  JEI 2006»
13 years 7 months ago
Real-time mosaic using sequential graph
To prevent large error accumulation in multiple image registration considering real-time applications, we propose a new fast global mosaic method using sequential block matching in...
Dae Woong Kim, Ki-Sang Hong
WWW
2008
ACM
14 years 8 months ago
SPARQL basic graph pattern optimization using selectivity estimation
In this paper, we formalize the problem of Basic Graph Pattern (BGP) optimization for SPARQL queries and main memory graph implementations of RDF data. We define and analyze the c...
Markus Stocker, Andy Seaborne, Abraham Bernstein, ...
SIGSOFT
2005
ACM
14 years 8 months ago
CUTE: a concolic unit testing engine for C
In unit testing, a program is decomposed into units which are collections of functions. A part of unit can be tested by generating inputs for a single entry function. The entry fu...
Koushik Sen, Darko Marinov, Gul Agha
RTAS
1996
IEEE
13 years 12 months ago
Efficient worst case timing analysis of data caching
Recent progress in worst case timing analysis of programs has made it possible to perform accurate timing analysis of pipelined execution and instruction caching, which is necessa...
Sung-Kwan Kim, Sang Lyul Min, Rhan Ha