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ATAL
2008
Springer
13 years 10 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
WSC
1998
13 years 9 months ago
Applying Temporal Databases to HLA Data Collection and Analysis
The High Level Architecture (HLA) for distributed simulations was proposed by the Defense Modeling and Simulation Office of the Department of Defense (DOD) in order to support int...
Thom McLean, Leo Mark, Margaret L. Loper, David Ro...
NETGAMES
2006
ACM
14 years 1 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
CAV
2009
Springer
135views Hardware» more  CAV 2009»
14 years 8 months ago
Sliding Window Abstraction for Infinite Markov Chains
Window Abstraction for Infinite Markov Chains Thomas A. Henzinger1 , Maria Mateescu1 , and Verena Wolf1,2 1 EPFL, Switzerland 2 Saarland University, Germany Abstract. We present an...
Thomas A. Henzinger, Maria Mateescu, Verena Wolf
ATAL
2007
Springer
14 years 2 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser