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VISUALIZATION
1996
IEEE
13 years 12 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
IPPS
1998
IEEE
13 years 12 months ago
An Enhanced Co-Scheduling Method Using Reduced MS-State Diagrams
Instruction scheduling methods based on the construction of state diagrams (or automata) have been used for architectures involving deeply pipelined function units. However, the s...
Ramaswamy Govindarajan, N. S. S. Narasimha Rao, Er...
TCBB
2008
113views more  TCBB 2008»
13 years 7 months ago
Efficient Algorithms for the Computational Design of Optimal Tiling Arrays
The representation of a genome by oligonucleotide probes is a prerequisite for the analysis of many of its basic properties, such as transcription factor binding sites, chromosomal...
Alexander Schliep, Roland Krause
DIGRA
2003
Springer
14 years 28 days ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
PODS
2006
ACM
217views Database» more  PODS 2006»
14 years 7 months ago
A simpler and more efficient deterministic scheme for finding frequent items over sliding windows
In this paper, we give a simple scheme for identifying approximate frequent items over a sliding window of size n. Our scheme is deterministic and does not make any assumption on ...
Lap-Kei Lee, H. F. Ting