We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
The need for sharing is well known in a large number of distributed collaborative applications. These applications are difficult to develop for wide area (possibly mobile) networ...
In this paper, we present a novel localized Markov random field (MRF) method based on superpixels for region segmentation. Early vision problems could be formulated as pixel label...
Background: DNA Microarrays have become the standard method for large scale analyses of gene expression and epigenomics. The increasing complexity and inherent noisiness of the ge...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...