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CGF
2000
155views more  CGF 2000»
13 years 8 months ago
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
M. Gopi, Shankar Krishnan, Cláudio T. Silva
ICDCS
2002
IEEE
14 years 1 months ago
Incremental Replication for Mobility Support in OBIWAN
The need for sharing is well known in a large number of distributed collaborative applications. These applications are difficult to develop for wide area (possibly mobile) networ...
Luís Veiga, Paulo Ferreira
ICMCS
2009
IEEE
415views Multimedia» more  ICMCS 2009»
13 years 6 months ago
A new localized superpixel Markov random field for image segmentation
In this paper, we present a novel localized Markov random field (MRF) method based on superpixels for region segmentation. Early vision problems could be formulated as pixel label...
Xiaofeng Wang, Xiao-Ping Zhang
BMCBI
2010
193views more  BMCBI 2010»
13 years 3 months ago
Mayday - integrative analytics for expression data
Background: DNA Microarrays have become the standard method for large scale analyses of gene expression and epigenomics. The increasing complexity and inherent noisiness of the ge...
Florian Battke, Stephan Symons, Kay Nieselt
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 2 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim