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ICML
2004
IEEE
14 years 9 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
ICML
2001
IEEE
14 years 9 months ago
Convergence of Gradient Dynamics with a Variable Learning Rate
As multiagent environments become more prevalent we need to understand how this changes the agent-based paradigm. One aspect that is heavily affected by the presence of multiple a...
Michael H. Bowling, Manuela M. Veloso
IOR
2007
89views more  IOR 2007»
13 years 9 months ago
Fast, Fair, and Efficient Flows in Networks
Abstract. We study the problem of minimizing the maximum latency of flows in networks with congestion. We show that this problem is NP-hard, even when all arc latency functions ar...
José R. Correa, Andreas S. Schulz, Nicol&aa...
SAGT
2010
Springer
186views Game Theory» more  SAGT 2010»
13 years 6 months ago
On the Efficiency of Markets with Two-Sided Proportional Allocation Mechanisms
We analyze the performance of single-parameter mechanisms for markets in which there is competition amongst both consumers and suppliers (namely, two-sided markets). Specifically, ...
Volodymyr Kuleshov, Adrian Vetta
CORR
2010
Springer
172views Education» more  CORR 2010»
13 years 9 months ago
Alternating-Offer Bargaining Games over the Gaussian Interference Channel
This paper tackles the problem of how two selfish users jointly determine the operating point in the achievable rate region of a two-user Gaussian interference channel through barg...
Xi Liu, Elza Erkip