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SI3D
2010
ACM
13 years 8 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
PR
2006
101views more  PR 2006»
13 years 7 months ago
Efficient Legendre moment computation for grey level images
9 Legendre orthogonal moments have been widely used in the field of image analysis. Because their computation by a direct method is very time expensive, recent efforts have been d...
G. Y. Yang, Huazhong Shu, Christine Toumoulin, Guo...
CGF
2005
156views more  CGF 2005»
13 years 7 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
ISCA
2002
IEEE
174views Hardware» more  ISCA 2002»
13 years 7 months ago
Efficient Task Partitioning Algorithms for Distributed Shared Memory Systems
In this paper, we consider the tree task graphs which arise from many important programming paradigms such as divide and conquer, branch and bound etc., and the linear task-graphs...
Sibabrata Ray, Hong Jiang
EMSOFT
2009
Springer
13 years 11 months ago
Modular static scheduling of synchronous data-flow networks: an efficient symbolic representation
This paper addresses the question of producing modular sequential imperative code from synchronous data-flow networks. Precisely, given a system with several input and output flow...
Marc Pouzet, Pascal Raymond