In this paper, we introduce a new genetic representation -- a splicing/decomposable (S/D) binary encoding, which was proposed based on some theoretical guidance and existing recom...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
We present a new noise model for color channels for statistical change detection. Based on this noise modeling, we estimate the distribution of Euclidean distances between the pix...