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» Efficient triangulation based on 3D Euclidean optimization
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ICPR
2008
IEEE
14 years 9 months ago
3D model based vehicle localization by optimizing local gradient based fitness evaluation
We address the problem of 3D model based vehicle localization in calibrated traffic scenes. A wireframe vehicle model is set up as prior information and an efficient local gradien...
Kaiqi Huang, Min Li, Tieniu Tan, Zhaoxiang Zhang
JVCA
2000
144views more  JVCA 2000»
13 years 7 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
3DPVT
2004
IEEE
188views Visualization» more  3DPVT 2004»
13 years 11 months ago
3D Shape Registration using Regularized Medial Scaffolds
This paper proposes a novel method for global registration based on matching 3D medial structures of unorganized point clouds or triangulated meshes. Most practical known methods ...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...
CAD
2005
Springer
13 years 7 months ago
A new CAD mesh segmentation method, based on curvature tensor analysis
This paper presents a new and efficient algorithm for the decomposition of 3D arbitrary triangle meshes and particularly optimized triangulated CAD meshes. The algorithm is based ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
CVPR
2010
IEEE
13 years 11 months ago
Ray Markov Random Fields for Image-Based 3D Modeling: Model and Efficient Inference
In this paper, we present an approach to multi-view image-based 3D reconstruction by statistically inversing the ray-tracing based image generation process. The proposed algorithm...
Shubao Liu, David Cooper