Sciweavers

85 search results - page 12 / 17
» Elementary Moves on Triangulations
Sort
View
QEST
2006
IEEE
14 years 1 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
GECCO
2006
Springer
262views Optimization» more  GECCO 2006»
13 years 11 months ago
Genetically programmed strategies for chess endgame
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Nicolas Lassabe, Stéphane Sanchez, Herv&eac...
CVPR
2008
IEEE
14 years 9 months ago
Variable baseline/resolution stereo
We present a novel multi-baseline, multi-resolution stereo method, which varies the baseline and resolution proportionally to depth to obtain a reconstruction in which the depth e...
David Gallup, Jan-Michael Frahm, Philippos Mordoha...
ICPR
2006
IEEE
14 years 8 months ago
Detection-Assisted Initialization, Adaptation and Fusion of Body Region Trackers for Robust Multiperson Tracking
In this paper, we present a system for simultaneous tracking of multiple persons in a smartroom using multiple cameras. Robust person tracks are created, continuously adapted, and...
Keni Bernardin, Alexander Elbs, Rainer Stiefelhage...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer